In this engaging episode of Acquired, hosts Ben Gilbert and David Rosenthal are joined by Nolan Bushnell, the legendary founder of Atari and the father of the video game industry. They delve into the origins of Atari, the company that pioneered home video gaming, and its cultural impact, including the creation of iconic games like Pong and the Atari 2600. Bushnell shares anecdotes from his entrepreneurial journey, from his early ventures selling strawberries and repairing TVs to his strategic moves in the amusement park business. The conversation also touches on Bushnell's other ventures, such as Chuck E. Cheese and his involvement in early computer animation that influenced Pixar. Bushnell's innovative spirit is evident as he discusses his latest project, AI-driven board games, showcasing his continuous influence on the gaming world.
"Welcome to season five, episode five of acquired, the podcast about great technology companies and the stories behind them." "And we are talking about the company that invented the home video game industry, Atari." "As some of our listeners know, Nolan has started a swath of other businesses, one of which, awesomely, is Chuck E. Cheese, which we will get much deeper into later this episode."
These quotes introduce the theme of the episode, the significance of Atari in the video game industry, and mention Bushnell's other ventures like Chuck E. Cheese.
"I went home, I picked strawberries, filled the basket... and marketed them door to door." "I started marketing my skills, and at those days, a house call was $5." "I'd lend them $20, but they had to give me 25." "I'd sell $5,000 worth of advertising and it cost me $500 to print it..."
These quotes illustrate Bushnell's early knack for identifying market opportunities and capitalizing on them, setting the foundation for his future successes.
"I was driving an MGA sports car, and later on I traded in for mercedes 190 sl." "I had 150 kids working for me, and I'm 20 years old..." "I continued that until I went to college at 18."
Bushnell's quotes reflect his continued entrepreneurial success and the accumulation of wealth and experience during his college years.
"The University of Utah, which doesn't belong. But it was really Dr. Evans, the guy who later founded Evans in Sutherland." "I stand on the shoulders of Steve Russell, who did that as the MIT hobby railroad division, and he did that on a PDP-1."
These quotes highlight the significant technological environment at the University of Utah that influenced Bushnell and the early pioneers of the computer industry.
"If I had this screen with a coin slot, it'd earn a lot of money." "Managing the games department, I had a couple of arcades, so I knew intimately what a coin operated game cost and what it had to earn."
Bushnell's quotes underscore his realization of the commercial potential for video games, which led to the founding of Atari and the birth of the home video game industry.
"o a half a million dollar or a million dollar computer, the math didn't work." "You're never going to recover the cost of the machine itself." "But I went through the math and I said, maybe someday."
These quotes express the initial skepticism about the financial viability of using expensive computers for gaming, highlighting the concern that the costs were too high to justify the investment.
"And national semiconductor, which we talked about on the skoy episodes of national, then pioneered outsourcing, fabrication of chips to Asia. And that dropped the price of chips hugely." "And they went from $2 a chip to 20 cents a chip. Wow."
These quotes highlight the drastic reduction in chip costs due to outsourcing, which played a pivotal role in making the economics of computer-based gaming more feasible.
"Coincidentally, that Wednesday night in the Bay area, I became a go player." "And there was a Buddhist church in San Francisco that had a parlor." "...Stanford had a go club that met every Wednesday evening." "...he says, hey, do you want to play Space War? I said, holy shit, I haven't played it since I was in college."
These quotes depict how personal interests can influence professional opportunities, as Bushnell's hobby led him to connections that would influence his career trajectory in gaming.
"And so the original plan was that we were going to be a studio, and we would design games for manufacturers and get a royalty." "And I went up and showed them the game, and they said, yeah, I think we'd be willing to license this."
These quotes explain the initial business model for Atari, which was to design games for other manufacturers rather than produce and sell games directly.
"One is that almost everybody knows intimately somebody that went off, started something, and made a gobsmack full of money." "But then I had a real advantage with Nutting, because Nutting put the first computer space in, and all of a sudden, you start noticing and saying, these guys are bozos."
The quotes reflect the entrepreneurial culture in Silicon Valley that inspired Bushnell and his perception of Nutting Associates as not being the right partner for his ambitions, leading to his decision to start his own venture.
"So I decided to create my own competition." "We had the world nailed."
The quotes show the strategic thinking behind Atari's expansion, where they created a controlled competition to secure a larger market share and avoid external competition.
"And I'll be damned if in two weeks he didn't have a working pong machine." "That was done by George Opperman, who was a brilliant, brilliant graphic designer."
These quotes discuss the unexpected success of Pong as a simple test project that became a hit and the creation of the iconic Atari logo, which contributed to the brand's lasting legacy.
"And in those days, there wasn't the Internet and all that, but we knew that you couldn't keep it secret forever." "And so Bally was really noble by saying, hey, instead of just knocking us off, they took a license and paid us 5% royalty."
These quotes illustrate how Atari navigated the business landscape with savvy practices to maintain control over their products and secure financial gains through strategic partnerships.
"So now we gave both lines to both distributors."
This quote signifies the strategic decision by Atari to provide both of their product lines to all distributors, which was a significant change from the industry's standard practice of exclusive deals.
"So we were able to essentially sell a product and have 60 days to pay for the merchant."
This quote explains Atari's financial strategy, where they sold products and had a 60-day window to pay for the components, thus maintaining positive cash flow.
"Capital hadn't really been invented yet."
Nolan Bushnell reflects on the lack of familiarity with venture capital in the early days of Atari, highlighting how the concept was not as established as it is today.
"We almost went out of business because there was a chip that we needed to get, and it was on backlog for three months."
This quote describes the severe supply chain issue that Atari faced, which nearly led to the company's collapse.
"And we actually created this company manifesto or constitution."
This quote emphasizes Atari's commitment to creating a fair and equitable workplace, which was formalized in their company manifesto.
"Wozniak never worked for me. He was always working at HP."
Nolan Bushnell clarifies that while Steve Wozniak contributed to Atari projects, he was not an official employee but collaborated due to his friendship with Steve Jobs.
"We knew that we had to, one, build a new factory. Two, that it was going to be highly driven by fourth quarter sales."
Bushnell discusses the strategic considerations that led to the decision to sell Atari, highlighting the need for capital to scale up production and meet seasonal demand.
"You can recall it's probably close to 40,000,045 in revenue. In revenue."
This quote specifies the scale of Atari's business during the time of the acquisition talks with Warner Communications, indicating a substantial revenue figure.
"It wasn't all cash. There were some debentures involved. And that was done as much for tax reasons as anything, because you wouldn't have to pay tax on it all at once."
This quote clarifies the nature of the acquisition deal, highlighting that it wasn't a straightforward cash transaction, but structured to be tax-efficient.
"The idea before Warner was there is I felt we were selling these coin operated games for $2,000. And in their life, they'd do 30 to 50,000 in coin drop."
Bushnell explains the rationale behind creating Chuck E. Cheese, identifying the opportunity to capture more value from arcade games.
"So I got it for half a million bucks. How many thousand dollars a year? For five years."
This quote details the terms under which Bushnell was able to acquire Chuck E. Cheese from Warner Communications, highlighting a favorable deal structure for him.
"252, 5125 company stores, 125 franchises. And they sold it to Brock Hotel."
Bushnell recounts the scale of Chuck E. Cheese's expansion before its sale, indicating the brand's growth under his leadership.
"Not for a lot of money, but it's okay."
This quote reflects Bushnell's sentiment toward the sale of Chuck E. Cheese, suggesting it was not as profitable as he would have liked but was still acceptable.
"So I ended up selling my software to George Lucas when Chucky got into trouble, when I was scrambling for cash."
Bushnell shares the circumstances under which he sold his animation software, which became foundational for future developments in computer animation.
"The big key is render time. If you can solve the render time problem, it's a good deal."
This quote highlights the crucial technological challenge that needed to be overcome to make computer animation viable, which Jobs later addressed with the render farm concept.
"I think that there's a 90% probability that there would been a video game post the 65 two microprocessor."
Bushnell assesses the likelihood of video games becoming a reality without Atari's influence, attributing it to the progression of technology.
"The secret sauce that I provided is to figure out how to do it with state machine technology, which isn't an obvious thing to most engineers."
This quote emphasizes Bushnell's key technical innovation that enabled early video game development, setting Atari apart from potential competitors.
"And Reykasar totally screwed up the corporate culture."
Bushnell bluntly criticizes the changes in corporate culture after Warner Communications took over, attributing it to specific leadership decisions.
"We went from not allowing executives to have reserved parking spots, because I felt that, hey, having the workers pass an empty slot with vice president was just an us versus them trope."
This quote illustrates Bushnell's philosophy on maintaining a flat organizational structure to promote unity and avoid creating divisions within the company.
"AI driven board games. I did a deep dive on the Amazon Echo and the Google home system and the AI under it, and became mesmerized."
Bushnell discusses his latest venture, which merges traditional board games with modern AI technology to create a novel gaming experience.
"We're not on Google home. We will be after the first of the year. And you can play a murder mystery in which you're in the creepy town of St. Noir, and there are twelve creepy people, one of which is a murderer."
This quote details the concept of Saint Noir, showcasing Bushnell's continued innovation in the gaming industry by integrating AI with physical board games.