In "Explore, Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark," Richard Garriott reflects on his journey from a passionate teenage gamer crafting rudimentary computer games to becoming a pioneering game designer and a multimillionaire. Garriott's tenacity and innovative spirit drove the success of his Ultima series, including Ultima Online, which defied Electronic Arts' (EA) expectations and became a massive hit, inadvertently creating a real-money economy within a virtual world. Despite his achievements, Garriott faced the harsh reality of corporate control post-acquisition by EA, leading to creative compromises, a toxic work environment, and ultimately his dismissal. This pivotal moment left him emotionally devastated, yet it failed to extinguish his entrepreneurial flame or his thirst for adventure, as he continued to explore new ventures in gaming and beyond.
"When the sound of a glass door being smashed woke me up. I was alone in my house."
This quote sets the stage for the break-in story, indicating the sudden and violent nature of the intrusion.
"I realized that he must have been standing in the darkness for hours, just watching my house and waiting."
Richard reflects on the intruder's persistence and possible premeditation, which adds a chilling element to the narrative.
"I warned him, stop right there or I'll shoot."
The quote captures the high-stakes confrontation between Richard and the intruder, highlighting Richard's readiness to defend himself.
"And it was written by Richard Garriott."
This quote identifies the author of the autobiography, providing context for the subsequent discussion about his life and work.
"He was one of the first successful computer game designers."
Richard's early involvement in the game design industry is highlighted, marking him as a trailblazer in the field.
"I was lucky to learn early on that deep understanding of the world around you makes you its master."
Richard credits his success to his deep understanding of the world, which he believes gives him the power to shape it.
"Life can be much broader once you discover one simple fact, and that is, everything around you that you call life was made up by people that were no smarter than you."
This quote from Steve Jobs resonates with Richard's philosophy of personal agency and the potential to influence the world.
"Luck is the intersection of preparation and opportunity."
Richard's definition of luck encapsulates his belief in active engagement with opportunities through preparedness.
"You must expose yourself to the possibility of massive failure."
The quote emphasizes the importance of risk-taking in achieving success, a principle that Richard lives by.
"These words are inextricable from each other. They feed each other."
Richard explains the symbiotic relationship between exploration and creation in his life.
"Explore and create. These words are inextricable from each other."
The title of Richard's book encapsulates his philosophy that exploration and creation are interconnected endeavors.
"I fancy myself an admirer of men like polar explorer Ernest Shackleton."
Richard expresses his admiration for Shackleton, indicating the influence of historical adventurers on his own life.
"By endurance we conquer."
Shackleton's family motto, which Richard finds inspiring, encapsulates the idea of persevering through challenges to achieve success.
"DND is a role playing game, an interactive story that is negotiated between the narrator, the dungeon master, and the participants or players."
Richard draws a metaphorical connection between the structure of D&D and the collaborative and problem-solving nature of entrepreneurship.
"Interacting with the other players to solve problems and move the adventure forward."
This quote highlights the collaborative aspect of tabletop gaming, which mirrors the teamwork needed in business ventures.
"This was before the emergence of computer games." "I learned that each game was only as good as the ability of the game master to craft a story and manage the negotiations into a compelling narrative."
The quotes highlight the pre-digital game era and the importance of storytelling in engaging players, which is a skill that can be transferred to other areas such as business and technology.
"Steve was a master at this before he told you what a product did, he always took time to explain why you needed it." "It was the story of the product, and it drove what we built."
These quotes explain how Steve Jobs used storytelling to define the value of a product, influencing its development and public perception, which parallels Richard Garriott's approach to game design.
"The only place that we knew with computers was NASA." "Playing DND, was the seed that would eventually grow into my elaborate computer games."
These quotes illustrate Garriott's early fascination with computers and the beginnings of his journey in game development, showing how his passion and storytelling skills were foundational to his future success.
"I was flabbergasted. I was 18 years old when I arrived." "It was a phenomenal amount of money, enough to buy a house."
These quotes convey the surprise and success Garriott experienced at a young age, underscoring the lucrative potential of the gaming industry even in its early stages.
"I learned through trial and error, and mostly error at the time, there was no computer industry, there was no standards." "Hold on. So future technology can unlock more powerful capabilities and more opportunities that you cannot do yet."
These quotes reflect the trial-and-error nature of early computer programming and the importance of anticipating future technological advancements to create more complex and engaging products.
"Let's just keep making sequels and let's just stick with what is working." "My desire was to make the world of my games as real as possible, like Tolkien and C. S. Lewis."
These quotes highlight the contrast between Richard Garriott's vision for creating rich, immersive game worlds and the industry's focus on replicating existing successes without innovation.
"We named our company Origin Systems." "We create worlds."
These quotes encapsulate the founding of Origin Systems and its mission to create immersive worlds, demonstrating the entrepreneurial spirit of the Garriott brothers.
"Through trial and error far more quickly than anyone imagined, computer gaming became a huge business, and for me, there was a steep learning curve from creator and designer to businessman." "My brother was always hypercritical of me."
These quotes reveal the challenges Richard faced in adapting to his new role as a business leader and the interpersonal conflicts that arose from differing work styles and expectations within the company.
"I concluded that the IBM PC would never pose a threat to Apple's dominance of the market. I was supremely confident it would never compete with Apple." "In less than six months, the IBM PC became the dominant machine in the market."
These quotes reflect Richard's initial misjudgment of the IBM PC's potential and the swift industry shift that endangered Origin Systems, highlighting the importance of adaptability in a rapidly evolving market.
"I thought, how cool would it be to incorporate a player's own value system into a game?" "My other games had borrowed liberally from existing fantasy stories. None of them were particularly original."
These quotes show Richard Garriott's innovative approach to game design, aiming to create a more profound and engaging player experience by integrating moral choices into gameplay. His commitment to this concept led to the creation of a groundbreaking and influential game despite initial resistance.
"Massively multiplayer online role playing games, because... On is this thing called Ultima Online, which was the first to become a major success."
"His point is like, yeah, they credit with me for inventing the term in the category... I didn't invent it... And it winds up being the first massive success."
The quotes underline Garriott's role in the development of Ultima Online, acknowledging his contribution to the MMORPG genre without claiming to be the sole inventor.
"But in fact, long before the existence of the Internet, people were linking computers to communicate with each other... A decade before we produced Ultima online, we were already dreaming of producing a game that allowed many people to play in the world at the same time."
"These multiplayer games were quite simple... The few hundreds or low thousands and were not competitive with mainstream games."
These quotes highlight the early stages of online gaming and the limitations that existed before the advent of the Internet. They show the progression from simple text-based games to the complex visual worlds of modern MMORPGs.
"The availability of the Internet, which allowed... People to be online for extended periods... Completely changed the economic structure."
"Suddenly a million people could be online at the same time... The potential was almost incalculable."
The quotes capture the transformative effect of the Internet on online gaming, making it economically feasible to have a large number of players online simultaneously.
"EA had no interest in developing it... I am tenacious... I would not leave the office until he agreed."
"We got all the money and the development people we needed... Having money made the situation much better. The managers made it much worse."
These quotes emphasize Garriott's determination to see his vision come to life, overcoming the reluctance of a large corporation like EA to invest in a new gaming concept.
"No one anticipated that the game might enable students to work their way through college, or allow criminals and drug cartels to launder money or lead to the creation of chinese gold farming businesses... A real money economy that would generate billions of dollars in revenue and would obscure the lines between virtual world and reality."
These quotes reveal the complex and far-reaching consequences of Ultima Online's virtual economy, which extended beyond the game itself into real-world economic activities.
"We felt this was symbolic of the death of the entrepreneurial company that we had built... EA kept sending us second string replacement managers... None of them stayed in place long enough to see their new projects through."
"Richard, we just don't need you anymore... I left the office, drove to a grocery store parking lot, and wept for several hours."
These quotes convey the emotional toll and sense of loss Garriott experienced as he witnessed the transformation and eventual loss of the company he built, underscoring the personal side of business decisions.