In this episode of "20 Minutes VC," host Harry Stebbings interviews David Helgason, founder and board member of Unity 3D, following Unity's substantial $181 million Series C funding, which valued the company at $1.5 billion. Helgason discusses the early challenges of starting Unity, including multiple rejections from venture capitalists before securing investment from Sequoia Capital, and his decision to focus on programming, which he had a passion for. He also touches on the impact of the App Store's rise on Unity's growth, Unity's venture into VR and AR platforms, and the importance of diverse monetization strategies in the gaming industry. Additionally, Helgason reflects on the company's journey, from borrowing money to building a profitable business and the decision to remain independent in the face of acquisition offers, attributing much of Unity's success to the democratization of game development.
Now, today's show is immensely pertinent as we welcome David Helgeson, founder and now board member at Unity three D. Now, the pertinentness lies in the fact that just last week Unity raised $181,000,000 in series C funding, with the company's valuation reported to be $1.5 billion.
This quote introduces David Helgason and highlights the recent success of Unity 3D in securing substantial Series C funding, emphasizing the company's growth and market impact.
I was programming since I was like eleven or something. I wasn't like the most genius at programmers, but I was pretty damn good and sort of built a little bit of a kind of fleshling career of that after high school.
This quote provides insight into Helgason's early interest in programming and self-assessment of his skills, which laid the foundation for his future career in technology and entrepreneurship.
So we were building this technology to make the game and building and building and building. Eventually we sort of realized that we had a passion for the tech and that we built kind of a platform that didn't do much, but it had some nice aspects and it was usable, like it was user friendly.
This quote describes the pivot from game development to technology development, highlighting the co-founders' realization of their platform's potential due to its user-friendly nature.
And we sort of went that direction basically with the idea that we would power that revolution, which we didn't create it, but we were definitely part of helping it further, which is wonderful.
This quote captures the essence of Unity 3D's mission to facilitate and support the revolution of indie game development, acknowledging the company's role in advancing this sector.## Decentralization of Gaming
"One of the sort of ideas also that the company was founded on was that tools can revolutionize industries." "And the bit we missed, actually, is that distribution is kind of the other part." "Apple kind of revolutionized that with the App Store."
These quotes highlight the foundational belief that tools can transform industries and acknowledge the overlooked importance of distribution. The App Store's impact on gaming distribution is likened to a revolution.
"No, the rise of the iPhone first and the App Store and that was just kind of the perfect. I think in space travel they call it gravity lift for us." "We were kind of the only player there for quite a while, of course, because all the money was in console gaming."
These quotes express how Unity's success was intertwined with the rise of the iPhone and the App Store, providing a "gravity lift" for the company's growth. Unity filled a niche in mobile gaming that was not the main focus for console gaming companies.
"I mean, there's sort of that rumor and expectation, but I mean, the console guys kind of reinvented themselves." "Seems to be no end to that, which I think is good because frankly, for the game industry, having a lot of different ways of making money, a lot of different types of products is just really healthy for everybody."
The speaker dismisses the notion that console gaming is ending, pointing out that console platforms have evolved and that diversity in the gaming industry is beneficial.
"It's really just healthy for the ecosystem to have many different ways of monetizing." "It's really wonderful that we may be able to see a world where this kind of slightly old fashioned, by now subscription relationship to their customers."
The quotes discuss the potential benefits of Apple's App Store changes, suggesting they could lead to a healthier ecosystem with diverse monetization methods, including a revival of subscription models.
"We picked the Macromedia business model, which is sort of like, morphed into the Adobe business model, which was professional software, roughly a user." "And he had written this kind of a blog about software pricing."
These quotes explain Unity's early pricing strategy, which was based on existing models and informed by insights from a prominent software blogger, Joel Spolsky.
"When many platforms, we went multiplatform extremely early and dramatically so." "With VR and AR, which is sort of a number of platforms, you can sort of split it into mobile VR, room scale VR, and then AR, which has to be mobile."
The speaker discusses Unity's strategic decision to support a wide array of platforms from an early stage, and how they are approaching the nascent VR and AR markets. They categorize VR and AR into specific types, indicating Unity's nuanced understanding of these platforms.## Developer Platform Adoption
"the developer adoption of that platform is actually completes the lentil. And the upside, the growth of developers happens early in the platform's lifecycle and then slows down before the platform has finished growing. So for this reason, VR is very important to us. Our customers want to be there and so we have to be there early. So we went there early."
The quote emphasizes the importance of early adoption for developers on new platforms, using VR as an example, to meet customer expectations and capitalize on growth opportunities.
"AR is sort of slightly further out yet, right? Even fewer devices are in the market. It's more prototypey than VR. It's going to be massive. It's going to be massive in a very different way."
The quote discusses the potential of AR technology and its expected significant impact on businesses, despite its current early stage of development compared to VR.
"we tried and failed to raise venture capital... we went and borrowed money from somebody's father, from the bank, and then we sort of just built a profitable business in the sort of old fashioned way back in the day."
The quote narrates the initial challenges faced in fundraising, leading to reliance on personal loans and self-sustaining growth.
"Just like we were this small kind of weirdo team out of Copenhagen, and we were not even game industry veterans and we had few customers. And the growth was kind of there."
This quote reflects on the company's humble beginnings and the challenges faced due to market perception and financial constraints.
"So when we sort of had become this kind of 1015 people, we decided, okay, now we have to raise venture capital. We hired a banker... The App Store opens up, we launched for that. And that's when the Silicon Valley and the US VC started noticing us."
The quote details the strategic decision to hire a banker for fundraising and how launching on the App Store played a role in gaining VC attention.
"I ran into her. She got really excited and offered to be an angel investor in the company. And then when I told her I wanted to raise a real round, she introduced me to a couple of top tier vcs, including Sequoia..."
The quote recounts the fortuitous encounter with Diane Green and how her support and connections led to significant venture capital opportunities.
"Yes, there is an argument for that. It is a very transparent world, or like sort of leaky world. So you meet a lot of people, they start turning it down. That can leak out."
The quote suggests that pitching to desired VCs later in the process can be beneficial but also acknowledges the risk of negative information circulating in the VC community.
"We got 45 rejections or so, and then in the end we had five term sheets and it was very biased towards the better vcs. We had two very good vcs and then sort of like a handful of lesser ones, and we had pitched very broadly."
This quote reflects on the extensive rejection experience before finally securing term sheets, with a preference for top-tier VCs who were able to see the company's potential.## Decision to Stay Independent
"And we're sort of pretty much run on this idea that we wanted to democratize game development."
This quote explains the company's guiding principle, which is to make game development accessible to more people, and how this principle influenced their decision-making regarding potential acquisitions.
"There was a couple of times when we could have probably made some money, but the acquirer was clearly not aligned with that idea."
Here, it is highlighted that financial gain was not the sole consideration for the company; alignment with their vision was a key factor in rejecting acquisition offers.
"Guns, germs and steel just kind of lays out a view of the history of the world through technology and germs."
The quote indicates that the book offered a broad perspective on historical developments, which helped in shaping a strategic mindset towards business competition.
"It is just a book that stuck in my brain because it's just kind of a big, kind of macro view of how kind of, in this book's case, kind of civilizations kind of compete in sort of big systemic ways."
This quote emphasizes the impact of understanding large-scale historical competition on the approach to modern business competition.
"But, yeah, you're striving for monopoly every day."
This quote succinctly captures the entrepreneurial ambition to dominate a market, which is a common goal among startups.
"We worked unbelievably hard. We hired some absolutely wonderful people also very early on that were sort of instrumental in making the company work."
This quote reflects on the hard work and importance of early hires in the success of the company.
"I stepped back from the CEO more than a year and a half ago."
The quote indicates a shift in the speaker's role within the company, moving from CEO to a more advisory position.
"But no question it was Diane Green."
This quote identifies Diane Green as the most influential mentor for the speaker, highlighting the importance of mentorship in career development.
"Almost certainly not. Plus, unity keeps me busy."
This quote indicates a commitment to Unity and suggests that starting a new company is unlikely due to the demands of current engagements.
"I love working with crazy entrepreneurs that are working hard and creating new things."
The speaker expresses enthusiasm for supporting and collaborating with entrepreneurs, indicating a passion for innovation and startup culture.
"I told you that was a fun episode with David."
Harry Stebbings expresses gratitude to David for participating in the podcast and sharing valuable insights.
"They are the online marketplace for custom graphic, logo and web design and they help startups, entrepreneurs, web developers and even agencies outsource design projects."
This quote promotes DesignCrowd as a useful service for the podcast's entrepreneurial audience, highlighting its benefits for design needs.