In "Sid Meier's Memoir! A Life in Computer Games," Sid Meier reflects on his extensive career in game development, emphasizing the evolution and impact of his iconic "Civilization" series. Meier recounts the surprise success of "Civilization," despite initial skepticism about strategy games' commercial viability, and the transformative role of the modding community in sustaining the series. He shares insights on efficient game design, advocating for rapid prototyping and decisive action over endless deliberation. Meier's philosophy prioritizes player agency and interesting decisions, underscoring his belief that games are fundamentally about providing a sense of accomplishment and joy. Despite the complexities of business dealings and the pressures of success, Meier's enduring passion for crafting engaging games shines through, along with his gratitude for the collaborative nature of the industry and the unexpected paths to inspiration.
"A billion hours ago, neanderthals were making spearheads in a stone age. A billion hours from now, it'll be the year 116,174 AD." "To imagine the hours devoted to all the incarnations of civilization since 1991 is, well, incomprehensible."
"Each game taught me something. Each game was both painful and gratifying in its own way, and each game contributed to what came after it." "They are fundamentally comprised, as all games are, of a series of interesting decisions."
"Not only does it span a billion hours of history, ancient Sumerians were throwing dice as early as 5000 BC, and Cruder games almost certainly go back as far as the Neanderthals, but it's a deeply embedded human instinct." "The question when did you start? Would be better framed as why didn't you stop?"
"If my gravestone reads Sid Meyer, creator of civilization and nothing else, I'll be fine with that." "This is the whole story."
"This actually was a recommendation from a Misfit named R. Nate Lockwood, and it was absolutely fantastic read." "Sid's memoir is for you. This book is full of incredible technology, history, and deep insights into what it takes to make a world class game."
"I began my career as a systems analyst, installing networked cash register systems in retail stores." "At the time, it didn't feel that way at all."
"I really want to get into selling games. He said. This is the future." "If you can do it, I can sell it."
"I'm not a fan of viewing the past as some inevitable march to destiny." "The first step is almost always to sit down and start working."
"So with one $500 in savings, we bought a stack of floppy disks, a package of label stickers, and a box of plastic baggies to put them in." "No one would have thought to waste an entire cardboard box on just a disc and a half sheet of instructions."
"I think every entrepreneur should, or anybody that wants to do something creative or interesting should read that book because there's." "I'm taking some of their ideas from video games and trying to apply to podcasts, for example."
The quotes emphasize the cross-pollination of ideas between industries and the value of learning from the paths of successful entrepreneurs, such as those in 'Masters of Doom.'
"There was an industry called Shareware where people would essentially release games for free, right?" "They built it themselves with a relatively small team. They released it for free online... These guys were in their early, Doom was bringing in $100,000 a day after the release."
The quotes describe the innovative approach taken by the creators of Doom, leveraging the shareware model to achieve financial success and industry disruption.
"His heart and soul. He still prefers indie development, but civilization." "They're very happy just to sell a couple of hundred games a month..."
The quotes reflect the humble beginnings of game development and the personal preference for indie-style creativity despite the potential for massive growth and complexity in game projects.
"In the beginning, the sales calls bills made were based mostly on convenience." "There's a song by Nas where he talks about this... They would sell their music out of the trunk of their car..."
These quotes highlight the parallel between game distribution and the music industry, with an emphasis on the entrepreneurial drive required to sell and promote one's work independently.
"Games were not just a diversion, I realized games could make you feel." "If great literature could wield its power through nothing but black squiggles on a page, how much more could be done with movement, sound, and color?"
These quotes underscore the significance of emotional engagement in games and the realization of their potential to impact players profoundly, similar to other forms of art and entertainment.
"Could I be one of those people? I knew by now that I was a person who could make games, probably for the rest of my life..." "I want to do this, but where are the people who got paid for making games?"
These quotes capture the moment of realization for Sid Meyer, where he begins to see game design not just as a passion but as a potential career path.
"I had useful knowledge that others didn't have, and I would have to rely on those who had knowledge of my knowledge, who could be my link to the non programming world." "Partnership was not the same as ownership."
These quotes reflect the strategic considerations in forming business partnerships and the importance of maintaining control over one's intellectual property to ensure long-term benefits.
"Sid, we're making enough money. You can quit your day job, which started out as a labor of love, now finally qualified as a legitimate labor that we all happen to love."
This quote highlights the moment when Sid Meyer could transition from hobbyist game developer to professional, indicating the commercial success of his games.
"Find work that feels like play, work that feels like play. No one can compete with you."
This quote stresses the importance of passion in one's work, suggesting that when work is enjoyable, it gives a competitive edge.
"Quality content. In this case, his games quality was the driving force behind it all."
The quote underscores the importance of producing high-quality content as the primary reason for the success of Meyer's games.
"There's what I call one sentence story."
This quote introduces the concept of a powerful, singular narrative driving a person's career choices, which, in this case, is the love for creating games.
"As Carmack put it shortly after their breakup, Romero wants an empire. I just want to make good programs."
This quote from Carmack reflects the differing ambitions between the two partners, which led to their split, highlighting the need for aligned goals in partnerships.
"One of the things that Micropros was famous for was our game manuals, which over time became as long and informative as textbooks."
This quote illustrates how Sid Meyer's company went above and beyond in providing detailed manuals, which contributed to a deeper appreciation of their games among those who read them.
"The manual for the game, the more he sells, the more he tells."
A paraphrase of Hopkins' principle, this statement connects the comprehensiveness of the game manuals to the success of the games in the market.
"If their company is still around, I find myself more likely to spend money at their company."
This quote explains the speaker's increased likelihood to support companies after learning about the founders' stories and philosophies.
"This guy really loved what he did."
Reflecting on the passion of the Trader Joe's founder, this quote emphasizes the impact of a founder's dedication on consumer perception and loyalty.
"Not a lightning bolt. Dozens of incremental changes, many of which we couldn't take credit for."
This quote from Sid Meyer emphasizes the gradual and collaborative process of innovation in game development.
"Innovation is rarely about a big idea. More usually it's a series of small ideas brought together in new and better ways."
This quote, likely from Johnny Ive, aligns with Meyer's approach to innovation, reinforcing the idea that significant advancements often result from small, cumulative improvements.
"It wasn't that gaming was looked down on by the rest of the world necessarily, but it was sometimes glanced at sideways and confusion."
This quote captures the initial skepticism and lack of understanding that the gaming industry faced in its early days.
"I don't think any of us could have imagined back then the kind of cultural domination that gaming would someday achieve."
This quote reflects on the unexpected rise of gaming to become a dominant cultural force, highlighting the industry's growth since Sid's early career.
"Robin Williams pointed out that all other entertainment industries promoted their stars by name. Why should gaming be any different?"
This quote explains the rationale behind using Sid Meyer's name in game titles, drawing a parallel with other entertainment sectors.
"Robin Williams told me to do it. It's a pretty good defense for almost anything."
This quote humorously conveys Sid's acceptance of Robin Williams' advice, recognizing the actor's authority on the matter.
"All I could do was keep asking myself, would I want to play this game? As long as the answer was yes. The idea stayed in."
This quote demonstrates Sid's customer-centric approach to game design, ensuring that the games he created were ones he would enjoy playing himself.
"Have an adventurous life with no regrets."
This quote, a key insight from the design of "Sid Meyer's Pirates," serves as a metaphor for the approach to life and career, emphasizing the pursuit of fulfilling experiences.
"Even someone of his stature could be taken advantage of through poor business arrangements."
This quote warns of the risks that even successful individuals face in business, emphasizing the need for vigilance in contractual matters.
"Maintain control so you can avoid shady business deals."
This quote summarizes the lesson from the conversation between Sid Meyer and Tom Clancy, stressing the importance of retaining control to prevent exploitation.
"We were now releasing three or four games a year and generating around 15 million in revenue."
This quote indicates the scale of success that Sid Meyer's company achieved in the game development industry.
"SimCity was either the kick I needed to see what was right in front of me, or else maybe the reassurance that my intuition was feasible after all."
This quote reflects on the impact of "SimCity" on Sid's realization that there was a market for non-violent, creative simulation games like "Railroad Tycoon."
"People just might be interested in just constantly building and making progress." "People play games to feel good about themselves."
These quotes highlight the core philosophy that gaming should be a positive experience focused on building and progress, which is central to Sid Meyer's design approach.
"What's bigger than the history of railroads, the entire history of human civilization?" "At the age of 28, I had declared in my very first instruction manual that I would one day write the ultimate strategy game."
These quotes reflect the ambition behind Civilization and how the idea evolved from a bold declaration to a challenging and fulfilling project.
"Sometimes it's useful to be a young person who hasn't learned how to doubt himself yet." "There is some kind of benefit to ignorant bliss or naivete."
These quotes convey the idea that a certain degree of naivete can be advantageous in creative endeavors, allowing for risk-taking and full commitment without being paralyzed by overthinking potential problems.
"We simply can't compete with the panorama of a movie, or the length of a novel, or the acoustics of an album." "Sid Meyer makes a pathetic Arnold Schwarzenegger, but he makes a magnificent Sid Meyer."
These quotes suggest that game designers should focus on their unique strengths and not try to emulate other forms of media, as this is where their "edge" lies.
"Combining two great games had somehow left me with zero good ones." "Deciding what doesn't go into the game is sometimes more important than deciding what does."
These quotes underline the importance of focus and simplicity in game design, suggesting that sometimes less is more and that it is crucial to decide what to exclude from a game.
"Mistakes are a given, and the important thing is to catch as many as you can, as fast as you can." "Double it or cut it in half. Don't waste your time adjusting something by 5%, then another 5%, then another 5%."
These quotes emphasize the importance of efficiency and bold decision-making in game design, suggesting that it is better to make significant changes to quickly evaluate their effects rather than making small, incremental adjustments.
"Civilization starts resonating with players. This is a conventional wisdom said a strategy title would never make big money." "We had gotten players thinking on a deeper level. They were interacting with the game as a tool rather than an experience."
These quotes reflect the unexpected success of Civilization, which defied conventional wisdom and engaged players on a deeper level, leading to a strong and lasting fanbase.
"I could not be convinced this was a good idea." "The strength of the modding community is instead the very reason the series survived at all."
These quotes highlight Sid Meyer's initial reluctance to embrace modding and his eventual realization of its importance in fostering a dedicated and creative community that contributed to the game's longevity.
"I'm an introvert who likes people. I want to collaborate on the whole, but I want to do my part individually." "The dichotomy between someone else's talent and your own is a cause for celebration, because the further apart you are, the more you can offer each other."
These quotes convey Sid Meyer's approach to collaboration, where individual strengths are celebrated and combined to create a superior product, rather than compromising on shared tasks.
"The ideas didn't start with us, and they can't end with us either." "What I didn't see at the time is that imagination never diminishes reality, it only heightens it."
These quotes reflect the belief that creativity is a collaborative and evolving process, where ideas are shared and built upon, leading to ongoing innovation and improvement.
"Who is having the most fun? That's who you want your player to be." "There is joy out there waiting to be discovered, but it might not be where you expect it."
These quotes suggest that game design principles, such as focusing on enjoyment and engagement, can be applied to one's approach to life, encouraging an active pursuit of fulfillment and happiness.
"I think having a slightly obsessive personality is a useful thing." "Whatever it is you want to be good at, you have to make sure you continue to read and learn and seek joy elsewhere because you never know where inspiration will strike."
These quotes highlight the value of an obsessive focus on quality and the necessity of seeking inspiration from a wide range of sources to enhance one's work and creativity.
"The best way to prove your idea is a good one is to prove it not with words, but with actions." "You don't need to be perfect at any one job. You just need to be good enough to prove your point and inspire others to join you."
These quotes offer practical advice for those looking to break into the game industry, emphasizing the importance of taking action and creating tangible proof of one's ideas to gain support and collaboration.
"We had to decide whether to charge a one upfront premium for the game, as was traditional, or try out the trending new model of downloadable content." "A full 70% of candy crush users have never paid a dime for the game, yet it still brings in several million dollars a day."
These quotes discuss the changing landscape of gaming revenue models and how player behavior often contradicts their stated opinions, with many players engaging in microtransactions despite expressing dislike for them.
"So many of our wildest dreams have turned out to be laughably conservative that it's hard to write off anything as impossible." "Making games is simply the best job in the world, and I think that in life, as in game design, you have to find the fun."
These quotes encapsulate Sid Meyer's optimistic outlook and his belief in the importance of passion and enjoyment in one's work, suggesting that finding fun and making interesting decisions are key to success and fulfillment.