The book "Masters of Doom" by David Kushner chronicles the rise and eventual split of video game developers John Carmack and John Romero, co-founders of id Software. Romero, a brash designer with a rock star persona, and Carmack, a disciplined programming genius, created iconic games like Doom, transforming the industry and pop culture. Despite their early success, philosophical differences about business direction led to a rift; Carmack favored a lean operation focused on technological innovation, while Romero aspired to a grandiose empire. This divergence resulted in Romero's departure and the downfall of his ambitious yet ill-fated company, Ion Storm, contrasting sharply with Carmack's continued success through a minimalist approach. The story encapsulates the power of digital innovation and the pitfalls of overexpansion in the rapidly evolving video game landscape.
"For a new generation, Carmack and Romero personified an american dream. They were self made individuals who had transformed their personal passions into a big business, a new art form and a cultural phenomenon."
This quote establishes the significance of Carmack and Romero's achievements in the context of the American Dream, emphasizing their influence on business and culture.
"Eleven year old John Romero jumped onto his dirt bike, heading for trouble again... That was where the games were... Fun like this was worth risking everything... Because no matter what Romero suffered, he could always escape back into games."
This quote depicts Romero's early dedication to video games, which provided a means of escape from his difficult home life.
"What he expected to suffer was a legendary whipping... Arcades bred games. Games bred delinquents. Delinquency bred failure in school and life."
This quote reflects the stepfather's misguided belief that video games lead to negative outcomes, a view that contrasts sharply with Romero's eventual success in the industry.
"The next day, he snuck back to the arcade... And went back to the arcade. That's how much he loved him."
This quote demonstrates Romero's resilience and unwavering passion for video games, even in the face of severe consequences.
"One afternoon, his father... left to pick up groceries. Romero wouldn't see him again for two years."
This quote highlights the instability and abandonment Romero faced in his childhood, which played a role in shaping his character and ambitions.
"You'll never make any money making games... You need to make something people really need, like business applications."
This quote captures the stepfather's lack of vision and understanding of the burgeoning video game industry, which Romero would later prove to be a significant business opportunity.
"Carmack quickly distinguished himself in second grade... He proved himself to be a unique and formidable inventor."
This quote underscores Carmack's early intellectual capabilities and his drive to innovate beyond the conventional boundaries of gameplay and storytelling.
"When Carmack finished the book one night in bed, he had one thought, I'm supposed to be in there."
This quote conveys Carmack's realization of his potential and his desire to join the ranks of influential hackers and game developers.
"Late one night, Carmack and his friends snuck up to a nearby school where they knew there were Apple II machines."
This quote shows Carmack's early rebelliousness and willingness to take risks to pursue his passion for computing, foreshadowing his future success in the industry.
"I hadn't been caught? Carmack replied, honestly, yes. I probably would have done that again."
This quote reflects Carmack's candidness about his actions and highlights a lack of remorse at the time, which is a significant aspect of his early character development.
"It was a miserable time he couldn't relate to."
This quote emphasizes Carmack's disconnect with the traditional educational system and his desire for more hands-on, creative work.
"Carmack relished the freelance lifestyle."
This quote captures Carmack's appreciation for the freedom and control he had as a freelancer, which allowed him to pursue his interests in programming and game development.
"Within a month, he sent Softdisk... a version converted or ported for a PC as well."
The quote signifies Carmack's rapid adaptation to new technology and his capability to learn and apply new skills swiftly, which contributed to his early success.
"John Carmack to meet John Romero, because John Romero is working at soft disk."
This quote sets the stage for the pivotal meeting between Carmack and Romero, which would lead to a significant partnership in the gaming industry.
"On the strength of Mario, Nintendo was on the way to knocking down Toyota as Japan's most successful company."
This quote highlights the impact of their work, as they were able to replicate the success of a console game on PC, challenging the dominance of established companies like Nintendo.
"Carmack was of the moment. His ruling force was focus."
The quote reflects Carmack's philosophy of living in the present and concentrating on current tasks, which contrasts with Romero's more comprehensive view of time.
"Instead of giving away the entire game, why not give away only the first portion, then make the player buy the rest of the game directly from him."
This quote explains the essence of the shareware model that Scott proposed, which became a successful strategy for selling games and marked a shift in the gaming industry.
"The first Keen trilogy was now bringing in $15 to $20,000 per month on shareware."
This quote demonstrates the financial success id Software achieved through shareware, which was significant for a small independent company at the time.
"They explained the shareware model let Apigee keep $0.95 for every dollar that came in." "We make the best stuff in shareware, Romero proclaimed."
The quote explains the shareware business model's profitability and the reason behind Apigee's success according to Romero's proclamation of their product quality.
"Wolfenstein came on the screen." "Do you mind removing the question mark? Williams said. Then he offered them $2.5 million."
The first quote introduces the game Wolfenstein 3D, while the second quote details Williams's offer and the developers' counteroffer, leading to the deal's collapse due to disagreement on upfront payment.
"The check was for $100,000, and this reflected only the first month." "By releasing the first episode as shareware, they instantly hooked the gamers."
These quotes highlight the unexpected financial success of Wolfenstein 3D and the effectiveness of the shareware model in attracting gamers and generating revenue.
"They had to buy food, computers and diet Cokes. And they turn that into software that they sell."
This quote summarizes the frugal and focused approach of Id Software's founders, which allowed them to turn minimal investments into profitable software products.
"Demons. Carmack, of course, had a long history with demons." "Carmack expressed a minimalist point of view with regard to running their business."
The first quote introduces the theme of Doom, while the second quote reflects Carmack's minimalist business philosophy and its influence on the company's operations.
"The same rule applied to a cat, a computer program, or for that matter, a person. When something becomes a problem, let it go, or if necessary, have it surgically removed."
This quote is an example of a "Carmack-ism," demonstrating his ruthless efficiency in maintaining focus and eliminating distractions.
"Give the Doom shareware to retailers for free, no fee, no royalty, and let them keep all the profits from the sale."
This quote outlines the innovative business model for Doom's distribution, which prioritized product reach over immediate profits from retailers.
"If we can get this done, Romero said, this is going to be the fucking coolest game that planet Earth has ever seen in its entire history."
This quote captures the excitement and significance of the multiplayer innovation that Doom brought to the gaming industry.
"Take Doom for nothing. Keep the profit. My goal is distribution."
This quote emphasizes the strategic decision to prioritize distribution over immediate profits, aiming for a broader market reach and long-term success.
"Carmack thinks that's a stupid idea and he just wants to build the best games."
This quote highlights the internal conflict within Id Software, with Carmack's desire to focus on game quality clashing with Romero's expansionist aspirations.
"Their games were insanely successful. And this is the beginning of the end." "One night back at the office, Romero decided to share his feelings of success."
These quotes highlight the peak of their success and foreshadow the issues that would arise due to their differing priorities and interests.
"Six year old drawing Lamborghini, saying he wants to be a rich bachelor." "Carmack grew up just wanting to write programs, and we're going to see, they're basically sowing the seed of their divorce here."
The quotes reflect the early indications of their differing life goals and how these differences would eventually lead to a split in their partnership.
"Romero was losing his focus. In addition to the interviews and the death matching, Romero was now acting as executive producer on an upcoming game by Raven." "Of the 32 levels of Doom two, Carmack noted, only six were shaping up to be Romero's."
These quotes demonstrate how Romero's attention was divided among various activities, leading to a lack of focus on the core work that had brought them success, and Carmack's growing concern about the direction in which things were heading.
"He began by pushing himself to stay up 1 hour later every evening, and then come in 1 hour later the next day." "Romero had his explanation. The levels he made simply took more time."
Carmack's quote illustrates his dedication to his work and his methodical approach to creating an optimal work environment, while Romero's quote shows his justification for the slower pace of his contributions.
"Romero was pushed out of ID because he wasn't working hard enough." "He wants an empire. I just want to create good programs."
Carmack's quotes explain the reasoning behind Romero's departure from ID Software and highlight the core differences in their visions for the company and their careers.
"Romero had been called here abruptly late one night by his real estate agent, who said he had to see this amazing penthouse that had become available." "It wouldn't just be a game company, it would be an entertainment company."
These quotes illustrate Romero's ambition and his desire to create a lavish and impressive company image, which was in stark contrast to the modest and focused approach of his past successes.
"The office renovations had cost over $2.5 million." "The original $13 million was gone, and Edios was now sending in cash on a monthly run rate."
These quotes reveal the financial mismanagement and the unsustainable nature of Ion Storm's business model, leading to its downfall.
"It shouldn't have been this big. This was too many people, too much money. It should have just been me and Tom and a small team of people with a common goal." "We slept on floors. We waited across rivers."
These quotes reflect Romero's realization of his mistakes and the importance of a lean operation, while Carmack's quote encapsulates the ethos of hard work and simplicity that drove their initial success.